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<div class="title">VGAController.h</div>  </div>
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<a href="_v_g_a_controller_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Created by Fabrizio Di Vittorio (fdivitto2013@gmail.com)</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (c) 2018 Fabrizio Di Vittorio.</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">  All rights reserved.</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">  This file is part of ESP32VGA Library.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">  ESP32VGA is free software: you can redistribute it and/or modify</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">  it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  the Free Software Foundation, either version 3 of the License, or</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">  (at your option) any later version.</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  ESP32VGA is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">  but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">  GNU General Public License for more details.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">  You should have received a copy of the GNU General Public License</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  along with ESP32VGA.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#ifndef _VGACONTROLLER_H_INCLUDED</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#define _VGACONTROLLER_H_INCLUDED</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;Arduino.h&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &lt;stddef.h&gt;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;rom/lldesc.h&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_v_g_a_conf_8h.html">VGAConf.h</a>&quot;</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_e_s_p32_v_g_a.html">ESP32VGA</a> {</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="_v_g_a_controller_8h.html#aa0a0323f371c8e671edca42ae133829b">   54</a></span>&#160;<span class="keyword">enum class</span> <a class="code" href="_v_g_a_controller_8h.html#aa0a0323f371c8e671edca42ae133829b">ScreenBlock</a> {</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  FrontPorch,   </div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  Sync,         </div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  BackPorch,    </div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  VisibleArea   </div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;};</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_timings__t.html">   63</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html">Timings_t</a> {</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#ac14b9cc97db59092bbdcec3e48a4360c">   64</a></span>&#160;  <span class="keywordtype">char</span>          <a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#ac14b9cc97db59092bbdcec3e48a4360c">label</a>[16];       </div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#aca32fac5403b41758a3b4e81303e0b87">   65</a></span>&#160;  uint32_t      <a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#aca32fac5403b41758a3b4e81303e0b87">frequency</a>;       </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a0e0328794b276c28237fbcb3e515a709">   66</a></span>&#160;  uint16_t      <a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a0e0328794b276c28237fbcb3e515a709">HVisibleArea</a>;    </div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a6747541ca4756311d38ee89f4da87247">   67</a></span>&#160;  uint16_t      <a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a6747541ca4756311d38ee89f4da87247">HFrontPorch</a>; 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 </div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;};</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment">  Notes:</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">    - all positions can have negative and outofbound coordinates. Shapes are always clipped correctly.</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="keyword">enum class</span> Primitive {</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;  <span class="comment">// Set current pen color</span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  <span class="comment">// params: color</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;  SetPenColor,</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  <span class="comment">// Set current brush color</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;  <span class="comment">// params: color</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;  SetBrushColor,</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;  <span class="comment">// Paint a pixel at specified coordinates, using current pen color</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;  <span class="comment">// params: color</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;  SetPixel,</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;  <span class="comment">// Move current position to the specified one</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;  <span class="comment">// params: point</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;  MoveTo,</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  <span class="comment">// Draw a line from current position to the specified one, using current pen color. Update current position.</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;  <span class="comment">// params: point</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;  LineTo,</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;  <span class="comment">// Fill a rectangle using current brush color</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  <span class="comment">// params: rect</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;  FillRect,</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;  <span class="comment">// Fill an ellipse, current position is the center, using current brush color</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;  <span class="comment">// params: size</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;  FillEllipse,</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;  <span class="comment">// Draw an ellipse, current position is the center, using current pen color</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;  <span class="comment">// params: size</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;  DrawEllipse,</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;  <span class="comment">// Fill viewport with brush color</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;  <span class="comment">// params: none</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;  Clear,</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;  <span class="comment">// Scroll vertically without copying buffers</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;  <span class="comment">// params: ivalue (scroll amount, can be negative)</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;  VScroll,</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;  <span class="comment">// Scroll horizontally (time consuming operation!)</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;  <span class="comment">// params: ivalue (scroll amount, can be negative)</span></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;  HScroll,</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;  <span class="comment">// Draw a glyph (BW image)</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;  <span class="comment">// params: glyph</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;  DrawGlyph,</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;  <span class="comment">// Set paint options</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;  <span class="comment">// params: glyphOptions</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;  SetGlyphOptions,</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160; 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 Black,          </div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;  Red,            </div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;  Green,          </div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;  Yellow,         </div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;  Blue,           </div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;  Magenta,        </div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;  Cyan,           </div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;  White,          </div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;  BrightBlack,    </div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;  BrightRed,      </div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160; 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 <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html">RGB_t</a>(<a class="code" href="_v_g_a_controller_8h.html#a9bf2d199a46b81e16b229abae694d320">Color</a> color);</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;  <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html">RGB_t</a>(uint8_t red, uint8_t green, uint8_t blue) : <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#a1d0b2dab1c033e65f9b36cec066334b9">R</a>(red), <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#a3343a79ee0256ca7022c3837f4d1fff3">G</a>(green), <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#af2d280de2fde1a4ef0120f868740eeb8">B</a>(blue) { }</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;  <span class="keywordtype">void</span> operator = (<span class="keyword">const</span> RGB_t&amp; c)<span class="keyword"> volatile </span>{ <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#a1d0b2dab1c033e65f9b36cec066334b9">R</a> = c.R; 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c)<span class="keyword"> volatile </span>{ width = c.width; height = c.height; }</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;};</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_glyph__t.html">  272</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_e_s_p32_v_g_a_1_1_glyph__t.html">Glyph_t</a> {</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;  int16_t         X;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;  int16_t         Y;</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;  uint16_t        width;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;  uint16_t        height;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160; 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 <span class="keyword">struct </span>{</div><div class="line"><a name="l00303"></a><span class="lineno"><a class="line" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a56c4e6f8b85afc18fe64b17edf0fa0ee">  303</a></span>&#160;    uint16_t <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a56c4e6f8b85afc18fe64b17edf0fa0ee">fillBackground</a>   : 1;  </div><div class="line"><a name="l00304"></a><span class="lineno"><a class="line" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a65d9e7af03384b151fd0e3f238dd187f">  304</a></span>&#160;    uint16_t <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a65d9e7af03384b151fd0e3f238dd187f">bold</a>             : 1;  </div><div class="line"><a name="l00305"></a><span class="lineno"><a class="line" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#adf54100e494eff76777561e760560d0b">  305</a></span>&#160;    uint16_t <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#adf54100e494eff76777561e760560d0b">reduceLuminosity</a> : 1; 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 </div><div class="line"><a name="l00309"></a><span class="lineno"><a class="line" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#aa98c0879e6039ee99d87cb693cf62baa">  309</a></span>&#160;    uint16_t <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#aa98c0879e6039ee99d87cb693cf62baa">underline</a>        : 1;  </div><div class="line"><a name="l00310"></a><span class="lineno"><a class="line" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#ae9695e5079249e5227b4ca697a7655b9">  310</a></span>&#160;    uint16_t <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#ae9695e5079249e5227b4ca697a7655b9">doubleWidth</a>      : 2;  </div><div class="line"><a name="l00311"></a><span class="lineno"><a class="line" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a5fafd9337c69b9a24934cb94006d8399">  311</a></span>&#160;    uint16_t <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a5fafd9337c69b9a24934cb94006d8399">userOpt1</a>         : 1;  </div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;  };</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;  uint16_t value;</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;  <span class="keywordtype">void</span> operator = (<span class="keyword">const</span> <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html">GlyphOptions_t</a> &amp; c)<span class="keyword"> volatile </span>{ value = c.value; }</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;  GlyphOptions_t &amp; FillBackground(<span class="keywordtype">bool</span> value) { <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a56c4e6f8b85afc18fe64b17edf0fa0ee">fillBackground</a> = value; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;  GlyphOptions_t &amp; Bold(<span class="keywordtype">bool</span> value) { <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a65d9e7af03384b151fd0e3f238dd187f">bold</a> = value; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;  GlyphOptions_t &amp; Italic(<span class="keywordtype">bool</span> value) { <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a37d3c55f761ced38e292c40fbf4513bc">italic</a> = value; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;  GlyphOptions_t &amp; Underline(<span class="keywordtype">bool</span> value) { <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#aa98c0879e6039ee99d87cb693cf62baa">underline</a> = value; <span class="keywordflow">return</span> *<span class="keyword">this</span>; }</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160; 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 uint8_t swapFGBG : 1;  </div><div class="line"><a name="l00332"></a><span class="lineno"><a class="line" href="struct_e_s_p32_v_g_a_1_1_paint_options__t.html#ab7398456b5dea2ab80ac5973d7566043">  332</a></span>&#160;  <span class="keywordtype">void</span> <a class="code" href="struct_e_s_p32_v_g_a_1_1_paint_options__t.html#ab7398456b5dea2ab80ac5973d7566043">operator = </a>(<span class="keyword">const</span> <a class="code" href="struct_e_s_p32_v_g_a_1_1_paint_options__t.html">PaintOptions_t</a> &amp; c)<span class="keyword"> volatile </span>{ swapFGBG = c.swapFGBG; }</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;};</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;<span class="preprocessor">#define VGAREDBIT   0</span></div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;<span class="preprocessor">#define VGAGREENBIT 2</span></div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;<span class="preprocessor">#define VGABLUEBIT  4</span></div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;<span class="preprocessor">#define VGAHSYNCBIT 6</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="preprocessor">#define VGAVSYNCBIT 7</span></div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="comment">// GlyphsBuffer_t.map support functions</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="comment">//  0 ..  7 : index</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="comment">//  8 .. 11 : BG color (Color)</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;<span class="comment">// 12 .. 15 : FG color (Color)</span></div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;<span class="comment">// 16 .. 31 : options (GlyphOptions_t)</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="comment">// note: volatile pointer to avoid optimizer to get less than 32 bit from 32 bit access only memory</span></div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;<span class="preprocessor">#define VGAMAPINDEXBIT    0</span></div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="preprocessor">#define VGAMAPBGCOLORBIT  8</span></div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<span class="preprocessor">#define VGAMAPFGCOLORBIT 12</span></div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;<span class="preprocessor">#define VGAMAPOPTIONSBIT 16</span></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;<span class="preprocessor">#define VGAGLYPHMAPITEM_MAKE(index, bgColor, fgColor, options) (((uint32_t)(index) &lt;&lt; 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VGAMAPFGCOLORBIT &amp; 0x0F); }</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;<span class="keyword">inline</span> GlyphOptions_t VGAGLYPHMAPITEM_GETOPTIONS(uint32_t <span class="keyword">const</span> <span class="keyword">volatile</span> * mapItem) { <span class="keywordflow">return</span> (GlyphOptions_t){.value = (uint16_t)(*mapItem &gt;&gt; VGAMAPOPTIONSBIT &amp; 0xFFFF)}; }</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> VGAGLYPHMAPITEM_SETOPTIONS(uint32_t <span class="keyword">volatile</span> * mapItem, GlyphOptions_t <span class="keyword">const</span> &amp; options) { *mapItem = (*mapItem &amp; ~((uint32_t)0xFFFF &lt;&lt; VGAMAPOPTIONSBIT)) | ((uint32_t)(options.value) &lt;&lt; VGAMAPOPTIONSBIT); }</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;<span class="keyword">struct </span>GlyphsBuffer_t {</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;  uint16_t        glyphsWidth;</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  uint16_t        glyphsHeight;</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;  uint8_t <span class="keyword">const</span> * glyphsData;</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;  uint16_t        columns;</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;  uint16_t        rows;</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;  uint32_t *      map;  <span class="comment">// look at VGAGLYPHMAPITEM... macros</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;  <span class="keywordtype">void</span> operator = (<span class="keyword">const</span> GlyphsBuffer_t &amp; c)<span class="keyword"> volatile </span>{ glyphsWidth = c.glyphsWidth;</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;                                                        glyphsHeight = c.glyphsHeight;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;                                                        glyphsData = c.glyphsData;</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;                                                        columns = c.columns;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;                                                        rows = c.rows;</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;                                                        map = c.map; }</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;};</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;<span class="keyword">struct </span>GlyphsBufferRenderInfo_t {</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;  int16_t itemX;  <span class="comment">// starts from 0</span></div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;  int16_t itemY;  <span class="comment">// starts from 0</span></div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;  GlyphsBuffer_t <span class="keyword">const</span> * glyphsBuffer;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;};</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<span class="keyword">struct </span>Primitive_t {</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;  Primitive cmd;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;  <span class="keyword">union </span>{</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;    int16_t                   ivalue;</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;    RGB_t                     color;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;    Point_t                   position;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;    Size_t                    size;</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;    Glyph_t                   glyph;</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;    Rect_t                    rect;</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    GlyphOptions_t            glyphOptions;</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;    RawData_t                 rawData;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;    PaintOptions_t            paintOptions;</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;    GlyphsBufferRenderInfo_t  glyphsBufferRenderInfo;</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;  };</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;  Primitive_t() { }</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;};</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="keyword">struct </span>PaintState_t {</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;  RGB_t           penColor;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;  RGB_t           brushColor;</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;  Point_t         position;</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;  GlyphOptions_t  glyphOptions;</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;  PaintOptions_t  paintOptions;</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;  Rect_t          scrollingRegion;</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;  PaintState_t() { }</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;  <span class="keywordtype">void</span> operator = (<span class="keyword">const</span> PaintState_t &amp; c)<span class="keyword"> volatile </span>{</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;    penColor = c.penColor;</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;    brushColor = c.brushColor;</div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;    position = c.position;</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;    glyphOptions = c.glyphOptions;</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;    paintOptions = c.paintOptions;</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;    scrollingRegion = c.scrollingRegion;</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;  }</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;};</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;</div><div class="line"><a name="l00445"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html">  445</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html">VGAControllerClass</a> {</div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#aea7548e9a68a84cddc74aae65a0e96b4">begin</a>(gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO);</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;</div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#aea7548e9a68a84cddc74aae65a0e96b4">begin</a>(gpio_num_t red1GPIO, gpio_num_t red0GPIO, gpio_num_t green1GPIO, gpio_num_t green0GPIO, gpio_num_t blue1GPIO, gpio_num_t blue0GPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO);</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a264f0f7672bcef57f24851cab5909359">  490</a></span>&#160;  uint8_t <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a264f0f7672bcef57f24851cab5909359">getBitsPerChannel</a>() { <span class="keywordflow">return</span> m_bitsPerChannel; }</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a4e21977e4bf883decef44a11a4eb6bae">setResolution</a>(<span class="keywordtype">char</span> <span class="keyword">const</span> * modeline, <span class="keywordtype">int</span> viewPortWidth = -1, <span class="keywordtype">int</span> viewPortHeight = -1);</div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a4e21977e4bf883decef44a11a4eb6bae">setResolution</a>(<a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html">Timings_t</a> <span class="keyword">const</span>&amp; timings, <span class="keywordtype">int</span> viewPortWidth = -1, <span class="keywordtype">int</span> viewPortHeight = -1);</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;  <a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html">Timings_t</a> * getResolutionTimings() { <span class="keywordflow">return</span> &amp;m_timings; }</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;</div><div class="line"><a name="l00525"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a84da40002f647ee4cfdf772fa5d6404c">  525</a></span>&#160;  <span class="keywordtype">int</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a84da40002f647ee4cfdf772fa5d6404c">getScreenWidth</a>()    { <span class="keywordflow">return</span> m_timings.<a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a0e0328794b276c28237fbcb3e515a709">HVisibleArea</a>; }</div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;</div><div class="line"><a name="l00530"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#ae1b39a61f54160b24d86f4e57ebe4c41">  530</a></span>&#160;  <span class="keywordtype">int</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#ae1b39a61f54160b24d86f4e57ebe4c41">getScreenHeight</a>()   { <span class="keywordflow">return</span> m_timings.<a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html#adc0f7d3f3009d0959b6c9252bcb9fbd1">VVisibleArea</a>; }</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;</div><div class="line"><a name="l00535"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a28723c5bc4125af611718867de407994">  535</a></span>&#160;  <span class="keywordtype">int</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a28723c5bc4125af611718867de407994">getViewPortCol</a>()    { <span class="keywordflow">return</span> m_viewPortCol; }</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;</div><div class="line"><a name="l00540"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#adfe653df763cb841098017dbd4761d01">  540</a></span>&#160;  <span class="keywordtype">int</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#adfe653df763cb841098017dbd4761d01">getViewPortRow</a>()    { <span class="keywordflow">return</span> m_viewPortRow; }</div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;</div><div class="line"><a name="l00545"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a9440a03d1d4366ad1fc0dfcecdfed12e">  545</a></span>&#160;  <span class="keywordtype">int</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a9440a03d1d4366ad1fc0dfcecdfed12e">getViewPortWidth</a>()  { <span class="keywordflow">return</span> m_viewPortWidth; }</div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;</div><div class="line"><a name="l00550"></a><span class="lineno"><a class="line" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a3fd4ddaeb407556e474854ad5473c605">  550</a></span>&#160;  <span class="keywordtype">int</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a3fd4ddaeb407556e474854ad5473c605">getViewPortHeight</a>() { <span class="keywordflow">return</span> m_viewPortHeight; }</div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;</div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;  <span class="keywordtype">void</span> addPrimitive(Primitive_t <span class="keyword">const</span> &amp; primitive);</div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;  <span class="keywordtype">void</span> primitivesExecutionWait();</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#afe3ed0539212bbcd9d7cf9135901f5f8">enableBackgroundPrimitiveExecution</a>(<span class="keywordtype">bool</span> value);</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;</div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a1841b0162740c890217c315e45ca8cb5">suspendBackgroundPrimitiveExecution</a>();</div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a96e451c20c02f395fbb59d63a9aa10b4">resumeBackgroundPrimitiveExecution</a>();</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;</div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a6797fa6b3b2a0e705cd07b4507ae2cd5">processPrimitives</a>();</div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;</div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;  <span class="keywordtype">void</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#ab1e0bc3e99fd0b92d1279836d40c627f">moveScreen</a>(int16_t offsetX, int16_t offsetY);</div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;</div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;</div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;  <span class="keywordtype">void</span> init(gpio_num_t VSyncGPIO);</div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;</div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;  uint8_t preparePixel(<a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html">RGB_t</a> rgb, <span class="keywordtype">bool</span> HSync = <span class="keyword">false</span>, <span class="keywordtype">bool</span> VSync = <span class="keyword">false</span>);</div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;</div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;  <span class="keywordtype">void</span> freeBuffers();</div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;  <span class="keywordtype">void</span> fillHorizBuffers(int16_t offsetX);</div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;  <span class="keywordtype">void</span> fillVertBuffers(int16_t offsetY);</div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;  <span class="keywordtype">int</span> fill(uint8_t <span class="keyword">volatile</span> * buffer, <span class="keywordtype">int</span> startPos, <span class="keywordtype">int</span> length, uint8_t red, uint8_t green, uint8_t blue, <span class="keywordtype">bool</span> hsync, <span class="keywordtype">bool</span> vsync);</div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;  <span class="keywordtype">void</span> allocateViewPort();</div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;  <span class="keywordtype">void</span> freeViewPort();</div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;  uint32_t calcRequiredDMABuffersCount(uint32_t viewPortHeight);</div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;</div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;  <span class="keywordtype">void</span> execPrimitive(Primitive_t <span class="keyword">const</span> &amp; prim);</div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;</div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;  <span class="keywordtype">void</span> execSetPixel(<a class="code" href="struct_e_s_p32_v_g_a_1_1_point__t.html">Point_t</a> <span class="keyword">const</span> &amp; position);</div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;  <span class="keywordtype">void</span> execLineTo(<a class="code" href="struct_e_s_p32_v_g_a_1_1_point__t.html">Point_t</a> <span class="keyword">const</span> &amp; position);</div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;  <span class="keywordtype">void</span> execFillRect(<a class="code" href="struct_e_s_p32_v_g_a_1_1_rect__t.html">Rect_t</a> <span class="keyword">const</span> &amp; rect);</div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;  <span class="keywordtype">void</span> execFillEllipse(<a class="code" href="struct_e_s_p32_v_g_a_1_1_size__t.html">Size_t</a> <span class="keyword">const</span> &amp; size);</div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;  <span class="keywordtype">void</span> execDrawEllipse(<a class="code" href="struct_e_s_p32_v_g_a_1_1_size__t.html">Size_t</a> <span class="keyword">const</span> &amp; size);</div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;  <span class="keywordtype">void</span> execClear();</div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;  <span class="keywordtype">void</span> execVScroll(int16_t scroll);</div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;  <span class="keywordtype">void</span> execHScroll(int16_t scroll);</div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;  <span class="keywordtype">void</span> execDrawGlyph(<a class="code" href="struct_e_s_p32_v_g_a_1_1_glyph__t.html">Glyph_t</a> <span class="keyword">const</span> &amp; glyph, <a class="code" href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html">GlyphOptions_t</a> glyphOptions, <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html">RGB_t</a> penColor, <a class="code" href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html">RGB_t</a> brushColor);</div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;  <span class="keywordtype">void</span> execInvertRect(<a class="code" href="struct_e_s_p32_v_g_a_1_1_rect__t.html">Rect_t</a> <span class="keyword">const</span> &amp; rect);</div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;  <span class="keywordtype">void</span> execCopyRect(<a class="code" href="struct_e_s_p32_v_g_a_1_1_rect__t.html">Rect_t</a> <span class="keyword">const</span> &amp; source);</div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;  <span class="keywordtype">void</span> execSwapFGBG(<a class="code" href="struct_e_s_p32_v_g_a_1_1_rect__t.html">Rect_t</a> <span class="keyword">const</span> &amp; rect);</div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;  <span class="keywordtype">void</span> execReadRawData(<a class="code" href="struct_e_s_p32_v_g_a_1_1_raw_data__t.html">RawData_t</a> <span class="keyword">const</span> &amp; rawData);</div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;  <span class="keywordtype">void</span> execWriteRawData(<a class="code" href="struct_e_s_p32_v_g_a_1_1_raw_data__t.html">RawData_t</a> <span class="keyword">const</span> &amp; rawData);</div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;  <span class="keywordtype">void</span> execRenderGlyphsBuffer(GlyphsBufferRenderInfo_t <span class="keyword">const</span> &amp; glyphsBufferRenderInfo);</div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;</div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;  <span class="keywordtype">void</span> clearRow(<span class="keywordtype">int</span> row);</div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;</div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;  <span class="keyword">static</span> <span class="keywordtype">void</span> VSyncInterrupt();</div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;</div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;  <span class="keyword">static</span> <span class="keywordtype">void</span> setupGPIO(gpio_num_t gpio, <span class="keywordtype">int</span> bit, gpio_mode_t mode);</div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;</div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;  <span class="comment">// DMA related methods</span></div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;  <span class="keywordtype">bool</span> setDMABuffersCount(<span class="keywordtype">int</span> buffersCount);</div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;  <span class="keywordtype">void</span> setDMABuffer(<span class="keywordtype">int</span> index, <span class="keywordtype">void</span> <span class="keyword">volatile</span> * address, <span class="keywordtype">int</span> length);</div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;  <span class="keywordtype">void</span> <span class="keyword">volatile</span> * getDMABuffer(<span class="keywordtype">int</span> index, <span class="keywordtype">int</span> * length);</div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;</div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;  uint8_t                m_bitsPerChannel;  <span class="comment">// 1 = 8 colors, 2 = 64 colors, set by begin()</span></div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;  <a class="code" href="struct_e_s_p32_v_g_a_1_1_timings__t.html">Timings_t</a>              m_timings;</div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;  uint16_t               m_linesCount;</div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;  <span class="keyword">volatile</span> uint16_t      m_maxVSyncTicks;</div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;</div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;  <span class="comment">// These buffers contains a full line, with FrontPorch, Sync, BackPorch and blank visible area, in the</span></div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;  <span class="comment">// order specified by timings.HStartingBlock</span></div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;  <span class="keyword">volatile</span> uint8_t *     m_HBlankLine_withVSync;</div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;  <span class="keyword">volatile</span> uint8_t *     m_HBlankLine;</div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;  uint16_t               m_HLineSize;</div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;</div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;  <span class="keyword">volatile</span> uint16_t      m_viewPortCol;</div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;  <span class="keyword">volatile</span> uint16_t      m_viewPortRow;</div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;  <span class="keyword">volatile</span> uint16_t      m_viewPortWidth;</div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;  <span class="keyword">volatile</span> uint16_t      m_viewPortHeight;</div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;  <span class="keyword">volatile</span> uint8_t * *   m_viewPort;</div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;  uint8_t *              m_viewPortMemoryPool[<a class="code" href="_v_g_a_conf_8h.html#a0052410b6ccc2ebe102b5a59519854be">VGAVIEWPORTMEMORYPOOLCOUNT</a> + 1];  <span class="comment">// last allocated pool is NULL</span></div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;</div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;  <span class="keyword">volatile</span> QueueHandle_t m_execQueue;</div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;  PaintState_t           m_paintState;</div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;</div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;  lldesc_t <span class="keyword">volatile</span> *    m_DMABuffers;</div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;  <span class="keywordtype">int</span>                    m_DMABuffersCount;</div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;  gpio_num_t             m_VSyncGPIO;</div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;  <span class="keywordtype">int</span>                    m_VSyncInterruptSuspended; <span class="comment">// 0 = enabled, &gt;0 suspended</span></div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;  <span class="keywordtype">bool</span>                   m_backgroundPrimitiveExecutionEnabled; <span class="comment">// when False primitives are execute immediately</span></div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;</div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;};</div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;</div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;</div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(RGB_t <span class="keyword">const</span>&amp; lhs, RGB_t <span class="keyword">const</span>&amp; rhs)</div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;{</div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;  <span class="keywordflow">return</span> lhs.R == rhs.R &amp;&amp; lhs.G == rhs.G &amp;&amp; lhs.B == rhs.B;</div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;}</div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;</div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;</div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(RGB_t <span class="keyword">const</span>&amp; lhs, RGB_t <span class="keyword">const</span>&amp; rhs)</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;{</div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;  <span class="keywordflow">return</span> lhs.R != rhs.R || lhs.G != rhs.G || lhs.B == rhs.B;</div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;}</div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;</div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;</div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keywordtype">void</span> swap(T &amp; v1, T &amp; v2)</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;{</div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;  T t = v1;</div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;  v1 = v2;</div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;  v2 = t;</div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;}</div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;</div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;</div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;} <span class="comment">// end of namespace</span></div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;</div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;</div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;<span class="keyword">extern</span> <a class="code" href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html">ESP32VGA::VGAControllerClass</a> VGAController;</div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;</div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;</div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_a1d6377814f22a980ec19464818583594"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a1d6377814f22a980ec19464818583594">ESP32VGA::GlyphOptions_t::invert</a></div><div class="ttdeci">uint16_t invert</div><div class="ttdef"><b>Definition:</b> VGAController.h:307</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_glyph__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_glyph__t.html">ESP32VGA::Glyph_t</a></div><div class="ttdoc">Represents a glyph position, size and binary data. </div><div class="ttdef"><b>Definition:</b> VGAController.h:272</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a84da40002f647ee4cfdf772fa5d6404c"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a84da40002f647ee4cfdf772fa5d6404c">ESP32VGA::VGAControllerClass::getScreenWidth</a></div><div class="ttdeci">int getScreenWidth()</div><div class="ttdoc">Returns the screen width in pixels. </div><div class="ttdef"><b>Definition:</b> VGAController.h:525</div></div>
<div class="ttc" id="_v_g_a_conf_8h_html_a0052410b6ccc2ebe102b5a59519854be"><div class="ttname"><a href="_v_g_a_conf_8h.html#a0052410b6ccc2ebe102b5a59519854be">VGAVIEWPORTMEMORYPOOLCOUNT</a></div><div class="ttdeci">#define VGAVIEWPORTMEMORYPOOLCOUNT</div><div class="ttdef"><b>Definition:</b> VGAConf.h:122</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_aea7548e9a68a84cddc74aae65a0e96b4"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#aea7548e9a68a84cddc74aae65a0e96b4">ESP32VGA::VGAControllerClass::begin</a></div><div class="ttdeci">void begin(gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO)</div><div class="ttdoc">This is the 8 colors (5 GPIOs) initializer. </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:118</div></div>
<div class="ttc" id="_v_g_a_controller_8h_html_a9bf2d199a46b81e16b229abae694d320"><div class="ttname"><a href="_v_g_a_controller_8h.html#a9bf2d199a46b81e16b229abae694d320">ESP32VGA::Color</a></div><div class="ttdeci">Color</div><div class="ttdoc">This enum defines named colors. </div><div class="ttdef"><b>Definition:</b> VGAController.h:184</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a96e451c20c02f395fbb59d63a9aa10b4"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a96e451c20c02f395fbb59d63a9aa10b4">ESP32VGA::VGAControllerClass::resumeBackgroundPrimitiveExecution</a></div><div class="ttdeci">void resumeBackgroundPrimitiveExecution()</div><div class="ttdoc">Resumes drawings after suspendBackgroundPrimitiveExecution(). </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:644</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_ae1b39a61f54160b24d86f4e57ebe4c41"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#ae1b39a61f54160b24d86f4e57ebe4c41">ESP32VGA::VGAControllerClass::getScreenHeight</a></div><div class="ttdeci">int getScreenHeight()</div><div class="ttdoc">Returns the screen height in pixels. </div><div class="ttdef"><b>Definition:</b> VGAController.h:530</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a7fa61f0bd92c5a2b1bdf416712d4385b"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a7fa61f0bd92c5a2b1bdf416712d4385b">ESP32VGA::Timings_t::VSyncPulse</a></div><div class="ttdeci">uint16_t VSyncPulse</div><div class="ttdef"><b>Definition:</b> VGAController.h:72</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a2a460f7f2e7fcbfe0b60ed179e7f169b"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a2a460f7f2e7fcbfe0b60ed179e7f169b">ESP32VGA::Timings_t::doubleScan</a></div><div class="ttdeci">bool doubleScan</div><div class="ttdef"><b>Definition:</b> VGAController.h:76</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html">ESP32VGA::Timings_t</a></div><div class="ttdoc">Specifies the VGA timings. This is a modeline decoded. </div><div class="ttdef"><b>Definition:</b> VGAController.h:63</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_a5fafd9337c69b9a24934cb94006d8399"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a5fafd9337c69b9a24934cb94006d8399">ESP32VGA::GlyphOptions_t::userOpt1</a></div><div class="ttdeci">uint16_t userOpt1</div><div class="ttdef"><b>Definition:</b> VGAController.h:311</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_rect__t_html_abc2aaf3ab1a3ae0007b9ca7d8ebd7123"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_rect__t.html#abc2aaf3ab1a3ae0007b9ca7d8ebd7123">ESP32VGA::Rect_t::X2</a></div><div class="ttdeci">int16_t X2</div><div class="ttdef"><b>Definition:</b> VGAController.h:233</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_r_g_b__t_html_a1d0b2dab1c033e65f9b36cec066334b9"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#a1d0b2dab1c033e65f9b36cec066334b9">ESP32VGA::RGB_t::R</a></div><div class="ttdeci">uint8_t R</div><div class="ttdef"><b>Definition:</b> VGAController.h:212</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_rect__t_html_ae9f6fc68ea9163b66b47bd8a481608ba"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_rect__t.html#ae9f6fc68ea9163b66b47bd8a481608ba">ESP32VGA::Rect_t::X1</a></div><div class="ttdeci">int16_t X1</div><div class="ttdef"><b>Definition:</b> VGAController.h:231</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_rect__t_html_ae4a5fdd67a36a27bb2ec2057cb2cb706"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_rect__t.html#ae4a5fdd67a36a27bb2ec2057cb2cb706">ESP32VGA::Rect_t::Y1</a></div><div class="ttdeci">int16_t Y1</div><div class="ttdef"><b>Definition:</b> VGAController.h:232</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_adf54100e494eff76777561e760560d0b"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#adf54100e494eff76777561e760560d0b">ESP32VGA::GlyphOptions_t::reduceLuminosity</a></div><div class="ttdeci">uint16_t reduceLuminosity</div><div class="ttdef"><b>Definition:</b> VGAController.h:305</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a6797fa6b3b2a0e705cd07b4507ae2cd5"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a6797fa6b3b2a0e705cd07b4507ae2cd5">ESP32VGA::VGAControllerClass::processPrimitives</a></div><div class="ttdeci">void processPrimitives()</div><div class="ttdoc">Draws immediately all primitives in the queue. </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:670</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a4e21977e4bf883decef44a11a4eb6bae"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a4e21977e4bf883decef44a11a4eb6bae">ESP32VGA::VGAControllerClass::setResolution</a></div><div class="ttdeci">void setResolution(char const *modeline, int viewPortWidth=-1, int viewPortHeight=-1)</div><div class="ttdoc">Sets current resolution using linux-like modeline. </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:248</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_ab1e0bc3e99fd0b92d1279836d40c627f"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#ab1e0bc3e99fd0b92d1279836d40c627f">ESP32VGA::VGAControllerClass::moveScreen</a></div><div class="ttdeci">void moveScreen(int16_t offsetX, int16_t offsetY)</div><div class="ttdoc">Moves screen by specified horizontal and vertical offset. </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:532</div></div>
<div class="ttc" id="_v_g_a_conf_8h_html"><div class="ttname"><a href="_v_g_a_conf_8h.html">VGAConf.h</a></div><div class="ttdoc">This file contains ESP32VGA library configuration settings, like number of supported colors...</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_point__t_html_a87e53dae8a24a8a23e5dd1fb42b53d89"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_point__t.html#a87e53dae8a24a8a23e5dd1fb42b53d89">ESP32VGA::Point_t::Y</a></div><div class="ttdeci">int16_t Y</div><div class="ttdef"><b>Definition:</b> VGAController.h:250</div></div>
<div class="ttc" id="namespace_e_s_p32_v_g_a_html"><div class="ttname"><a href="namespace_e_s_p32_v_g_a.html">ESP32VGA</a></div><div class="ttdef"><b>Definition:</b> VGACanvas.cpp:29</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a6747541ca4756311d38ee89f4da87247"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a6747541ca4756311d38ee89f4da87247">ESP32VGA::Timings_t::HFrontPorch</a></div><div class="ttdeci">uint16_t HFrontPorch</div><div class="ttdef"><b>Definition:</b> VGAController.h:67</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_paint_options__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_paint_options__t.html">ESP32VGA::PaintOptions_t</a></div><div class="ttdoc">Specifies general paint options. </div><div class="ttdef"><b>Definition:</b> VGAController.h:329</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_adc0f7d3f3009d0959b6c9252bcb9fbd1"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#adc0f7d3f3009d0959b6c9252bcb9fbd1">ESP32VGA::Timings_t::VVisibleArea</a></div><div class="ttdeci">uint16_t VVisibleArea</div><div class="ttdef"><b>Definition:</b> VGAController.h:70</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_a56c4e6f8b85afc18fe64b17edf0fa0ee"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a56c4e6f8b85afc18fe64b17edf0fa0ee">ESP32VGA::GlyphOptions_t::fillBackground</a></div><div class="ttdeci">uint16_t fillBackground</div><div class="ttdef"><b>Definition:</b> VGAController.h:303</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_point__t_html_a992a73105a0a47ba0fe1a588d08fd2e0"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_point__t.html#a992a73105a0a47ba0fe1a588d08fd2e0">ESP32VGA::Point_t::X</a></div><div class="ttdeci">int16_t X</div><div class="ttdef"><b>Definition:</b> VGAController.h:249</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a9440a03d1d4366ad1fc0dfcecdfed12e"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a9440a03d1d4366ad1fc0dfcecdfed12e">ESP32VGA::VGAControllerClass::getViewPortWidth</a></div><div class="ttdeci">int getViewPortWidth()</div><div class="ttdoc">Returns horizontal size of the viewport. </div><div class="ttdef"><b>Definition:</b> VGAController.h:545</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_size__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_size__t.html">ESP32VGA::Size_t</a></div><div class="ttdoc">Represents a bidimensional size. </div><div class="ttdef"><b>Definition:</b> VGAController.h:259</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a28723c5bc4125af611718867de407994"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a28723c5bc4125af611718867de407994">ESP32VGA::VGAControllerClass::getViewPortCol</a></div><div class="ttdeci">int getViewPortCol()</div><div class="ttdoc">Returns horizontal position of the viewport (in case viewport width is less than screen width)...</div><div class="ttdef"><b>Definition:</b> VGAController.h:535</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_paint_options__t_html_ab7398456b5dea2ab80ac5973d7566043"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_paint_options__t.html#ab7398456b5dea2ab80ac5973d7566043">ESP32VGA::PaintOptions_t::operator=</a></div><div class="ttdeci">void operator=(const PaintOptions_t &amp;c) volatile</div><div class="ttdef"><b>Definition:</b> VGAController.h:332</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html">ESP32VGA::VGAControllerClass</a></div><div class="ttdoc">Represents the VGA controller. </div><div class="ttdef"><b>Definition:</b> VGAController.h:445</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_rect__t_html_a84f3b43778a588d8cf25d4c478882925"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_rect__t.html#a84f3b43778a588d8cf25d4c478882925">ESP32VGA::Rect_t::Y2</a></div><div class="ttdeci">int16_t Y2</div><div class="ttdef"><b>Definition:</b> VGAController.h:234</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a0e0328794b276c28237fbcb3e515a709"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a0e0328794b276c28237fbcb3e515a709">ESP32VGA::Timings_t::HVisibleArea</a></div><div class="ttdeci">uint16_t HVisibleArea</div><div class="ttdef"><b>Definition:</b> VGAController.h:66</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_af9b30673af6ffad6d7947f877fd3f7d1"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#af9b30673af6ffad6d7947f877fd3f7d1">ESP32VGA::Timings_t::HStartingBlock</a></div><div class="ttdeci">ScreenBlock HStartingBlock</div><div class="ttdef"><b>Definition:</b> VGAController.h:77</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a46c3c0fc01af3fa6632ba2a5e9824c13"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a46c3c0fc01af3fa6632ba2a5e9824c13">ESP32VGA::Timings_t::HSyncLogic</a></div><div class="ttdeci">char HSyncLogic</div><div class="ttdef"><b>Definition:</b> VGAController.h:74</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_ac14b9cc97db59092bbdcec3e48a4360c"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#ac14b9cc97db59092bbdcec3e48a4360c">ESP32VGA::Timings_t::label</a></div><div class="ttdeci">char label[16]</div><div class="ttdef"><b>Definition:</b> VGAController.h:64</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a3fd4ddaeb407556e474854ad5473c605"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a3fd4ddaeb407556e474854ad5473c605">ESP32VGA::VGAControllerClass::getViewPortHeight</a></div><div class="ttdeci">int getViewPortHeight()</div><div class="ttdoc">Returns vertical size of the viewport. </div><div class="ttdef"><b>Definition:</b> VGAController.h:550</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html">ESP32VGA::GlyphOptions_t</a></div><div class="ttdoc">Specifies various glyph painting options. </div><div class="ttdef"><b>Definition:</b> VGAController.h:301</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_r_g_b__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html">ESP32VGA::RGB_t</a></div><div class="ttdoc">Represents an RGB color. </div><div class="ttdef"><b>Definition:</b> VGAController.h:211</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_ab0ef34a760dcaaa74a65db49bfd7f351"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#ab0ef34a760dcaaa74a65db49bfd7f351">ESP32VGA::Timings_t::HBackPorch</a></div><div class="ttdeci">uint16_t HBackPorch</div><div class="ttdef"><b>Definition:</b> VGAController.h:69</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_rect__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_rect__t.html">ESP32VGA::Rect_t</a></div><div class="ttdoc">Represents a rectangle. </div><div class="ttdef"><b>Definition:</b> VGAController.h:230</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a7611a708f81eda252ba8ce9593cca80c"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a7611a708f81eda252ba8ce9593cca80c">ESP32VGA::Timings_t::HSyncPulse</a></div><div class="ttdeci">uint16_t HSyncPulse</div><div class="ttdef"><b>Definition:</b> VGAController.h:68</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_a65d9e7af03384b151fd0e3f238dd187f"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a65d9e7af03384b151fd0e3f238dd187f">ESP32VGA::GlyphOptions_t::bold</a></div><div class="ttdeci">uint16_t bold</div><div class="ttdef"><b>Definition:</b> VGAController.h:304</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a264f0f7672bcef57f24851cab5909359"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a264f0f7672bcef57f24851cab5909359">ESP32VGA::VGAControllerClass::getBitsPerChannel</a></div><div class="ttdeci">uint8_t getBitsPerChannel()</div><div class="ttdoc">Gets number of bits allocated for each channel. </div><div class="ttdef"><b>Definition:</b> VGAController.h:490</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_ad84cd2290e8e501ee005c80014bfd12f"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#ad84cd2290e8e501ee005c80014bfd12f">ESP32VGA::Timings_t::VFrontPorch</a></div><div class="ttdeci">uint16_t VFrontPorch</div><div class="ttdef"><b>Definition:</b> VGAController.h:71</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_ae4933786829466e26b84193ef23421be"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#ae4933786829466e26b84193ef23421be">ESP32VGA::Timings_t::VSyncLogic</a></div><div class="ttdeci">char VSyncLogic</div><div class="ttdef"><b>Definition:</b> VGAController.h:75</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_a1841b0162740c890217c315e45ca8cb5"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#a1841b0162740c890217c315e45ca8cb5">ESP32VGA::VGAControllerClass::suspendBackgroundPrimitiveExecution</a></div><div class="ttdeci">void suspendBackgroundPrimitiveExecution()</div><div class="ttdoc">Suspends drawings. </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:633</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_point__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_point__t.html">ESP32VGA::Point_t</a></div><div class="ttdoc">Represents the coordinate of a point. </div><div class="ttdef"><b>Definition:</b> VGAController.h:248</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_r_g_b__t_html_a3343a79ee0256ca7022c3837f4d1fff3"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#a3343a79ee0256ca7022c3837f4d1fff3">ESP32VGA::RGB_t::G</a></div><div class="ttdeci">uint8_t G</div><div class="ttdef"><b>Definition:</b> VGAController.h:213</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_aca32fac5403b41758a3b4e81303e0b87"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#aca32fac5403b41758a3b4e81303e0b87">ESP32VGA::Timings_t::frequency</a></div><div class="ttdeci">uint32_t frequency</div><div class="ttdef"><b>Definition:</b> VGAController.h:65</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_adfe653df763cb841098017dbd4761d01"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#adfe653df763cb841098017dbd4761d01">ESP32VGA::VGAControllerClass::getViewPortRow</a></div><div class="ttdeci">int getViewPortRow()</div><div class="ttdoc">Returns vertical position of the viewport (in case viewport height is less than screen height)...</div><div class="ttdef"><b>Definition:</b> VGAController.h:540</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_timings__t_html_a5debd253be4f6c5202e190a31aee4fff"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_timings__t.html#a5debd253be4f6c5202e190a31aee4fff">ESP32VGA::Timings_t::VBackPorch</a></div><div class="ttdeci">uint16_t VBackPorch</div><div class="ttdef"><b>Definition:</b> VGAController.h:73</div></div>
<div class="ttc" id="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class_html_afe3ed0539212bbcd9d7cf9135901f5f8"><div class="ttname"><a href="class_e_s_p32_v_g_a_1_1_v_g_a_controller_class.html#afe3ed0539212bbcd9d7cf9135901f5f8">ESP32VGA::VGAControllerClass::enableBackgroundPrimitiveExecution</a></div><div class="ttdeci">void enableBackgroundPrimitiveExecution(bool value)</div><div class="ttdoc">Enables or disables drawings inside vertical retracing time. </div><div class="ttdef"><b>Definition:</b> VGAController.cpp:615</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_ae9695e5079249e5227b4ca697a7655b9"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#ae9695e5079249e5227b4ca697a7655b9">ESP32VGA::GlyphOptions_t::doubleWidth</a></div><div class="ttdeci">uint16_t doubleWidth</div><div class="ttdef"><b>Definition:</b> VGAController.h:310</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_raw_data__t_html"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_raw_data__t.html">ESP32VGA::RawData_t</a></div><div class="ttdoc">Represents a region of raw screen buffer. </div><div class="ttdef"><b>Definition:</b> VGAController.h:287</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_a8b5fb5cf6a6ec42fc1182e57b4b8b511"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a8b5fb5cf6a6ec42fc1182e57b4b8b511">ESP32VGA::GlyphOptions_t::blank</a></div><div class="ttdeci">uint16_t blank</div><div class="ttdef"><b>Definition:</b> VGAController.h:308</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_a37d3c55f761ced38e292c40fbf4513bc"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#a37d3c55f761ced38e292c40fbf4513bc">ESP32VGA::GlyphOptions_t::italic</a></div><div class="ttdeci">uint16_t italic</div><div class="ttdef"><b>Definition:</b> VGAController.h:306</div></div>
<div class="ttc" id="_v_g_a_controller_8h_html_aa0a0323f371c8e671edca42ae133829b"><div class="ttname"><a href="_v_g_a_controller_8h.html#aa0a0323f371c8e671edca42ae133829b">ESP32VGA::ScreenBlock</a></div><div class="ttdeci">ScreenBlock</div><div class="ttdef"><b>Definition:</b> VGAController.h:54</div></div>
<div class="ttc" id="struct_e_s_p32_v_g_a_1_1_r_g_b__t_html_af2d280de2fde1a4ef0120f868740eeb8"><div class="ttname"><a href="struct_e_s_p32_v_g_a_1_1_r_g_b__t.html#af2d280de2fde1a4ef0120f868740eeb8">ESP32VGA::RGB_t::B</a></div><div class="ttdeci">uint8_t B</div><div class="ttdef"><b>Definition:</b> VGAController.h:214</div></div>
<div class="ttc" id="union_e_s_p32_v_g_a_1_1_glyph_options__t_html_aa98c0879e6039ee99d87cb693cf62baa"><div class="ttname"><a href="union_e_s_p32_v_g_a_1_1_glyph_options__t.html#aa98c0879e6039ee99d87cb693cf62baa">ESP32VGA::GlyphOptions_t::underline</a></div><div class="ttdeci">uint16_t underline</div><div class="ttdef"><b>Definition:</b> VGAController.h:309</div></div>
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